At the moment I’m working on a small project that has a futuristic computer theme. To make it a bit more visually exciting for the users, I wanted to have a transition between the steps of the application, so I thought it would be cool to have some kind of computer glitch effect followed by [...]
I found out about as3signals yesterday and thought it was such a neat way of dealing with events, I decided to spend the weekend refactoring my current project to take advantage of it. I started by adding some signals to my view components to reduce the number of custom events that I was dispatching, and [...]
The ItemRenderer in the Flex 4 Spark components provides the useful ability to automatically draw the backgrounds of the item renderers, however it is limited to only drawing them with an alpha of 1 or 0. By extending the ItemRenderer class and overriding the mx_internal drawBackground() method, we are able to set the fill alpha [...]
Ivan Tenger over at flashcommander has posted a very useful AutoComplete component using the Spark component architecture. Click here to have a look.
I’m using a nightly build (currently 13493) of the Flex SDK to build my current due to some bug fixes that my project needed (there was a problem with the [Managed] decorator not working). However, the new builds broke the autocomplete functionality in Flash Builder. I was able put up with it for a week. [...]
While working with the Lines3D class in Papervision, I noticed that the memory usage was growing while my application was running. After a bit of hair pulling, debugging and profiling, I found that a lot of Vertex3D objects were being created and not garbage collected.
Welcome to my blog, here I will be documenting the things I find out while developing various projects using Flex and a few other languages. The main reason is that I will soon be starting a new project and will be experimenting with a great collection of APIs and Frameworks, and I need somewhere to [...]