freelance developer of javascript, python and more!

At the moment I’m working on a small project that has a futuristic computer theme. To make it a bit more visually exciting for the users, I wanted to have a transition between the steps of the application, so I thought it would be cool to have some kind of computer glitch effect followed by […]

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§102 · July 15, 2012 · JavaScript · 7 comments · Tags: , ,


Facebook have recently (very quietly) added the FB.Canvas.getPageInfo and FB.Canvas.scrollTo methods to their JavaScript SDK. These used to exist in their old SDK, but it’s taken a year for it to appear in the new one! This is good news to me for the following reason.

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§62 · May 30, 2011 · Facebook · 1 comment · Tags: , ,


I found out about as3signals yesterday and thought it was such a neat way of dealing with events, I decided to spend the weekend refactoring my current project to take advantage of it. I started by adding some signals to my view components to reduce the number of custom events that I was dispatching, and […]

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§40 · February 20, 2010 · RobotLegs · (No comments) · Tags: ,


The ItemRenderer in the Flex 4 Spark components provides the useful ability to automatically draw the backgrounds of the item renderers, however it is limited to only drawing them with an alpha of 1 or 0. By extending the ItemRenderer class and overriding the mx_internal drawBackground() method, we are able to set the fill alpha […]

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§31 · February 17, 2010 · Spark · 1 comment · Tags: , ,


Ivan Tenger over at flashcommander has posted a very useful AutoComplete component using the Spark component architecture. Click here to have a look.

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§28 · February 8, 2010 · Spark · (No comments) ·


I’m using a nightly build (currently 13493) of the Flex SDK to build my current due to some bug fixes that my project needed (there was a problem with the [Managed] decorator not working). However, the new builds broke the autocomplete functionality in Flash Builder. I was able put up with it for a week. […]

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§24 · January 22, 2010 · Flash Builder · (No comments) ·


While working with the Lines3D class in Papervision, I noticed that the memory usage was growing while my application was running. After a bit of hair pulling, debugging and profiling, I found that a lot of Vertex3D objects were being created and not garbage collected.

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§7 · December 3, 2009 · Papervision · (No comments) ·


Welcome to my blog, here I will be documenting the things I find out while developing various projects using Flex and a few other languages. The main reason is that I will soon be starting a new project and will be experimenting with a great collection of APIs and Frameworks, and I need somewhere to […]

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§3 · December 3, 2009 · Uncategorized · (No comments) ·